These are some rayograms that I have produced during my darkroom sessions. I believe that my outcome is very successful and I might consider to use this technique for my final animation.
Monday, 1 August 2011
End Result of First Animation
This is the end result of my first cel animation, I thought it was very successful and I had followed my key frames plan to keep me on track with the task in hand.
Key Frames of First Animation
These are the key frames for my animation, this is to help me visualise/plan my animation.
1. Here you can see that the two characters are happy and that my character wiggles is bottom.
2. The round character moves slowly towards the other and prepares to bite their bottom.
3. This is where the bite commences
4. Here you will see my character in tears after the unfortunate event.
Chosen Character to Animate
This is my chosen character that I animated, here i have added features such as hair, arms and legs. I have also drawn a range of facial expressions that my character might use in my animation, I shall refer back to these if I need to.
Simple Shaped Characters
In our first workshop we told create some simple shaped characters, then our next task was to create a 36 frame animation with a partner and to create a simple story with the two characters that we have made.
These are my simple shaped character design.
Video - Types of Animation (Research)
Zoetrope Video
Thaumatrope Video
Cel Animation Video
Stop Motion Video
Saturday, 23 July 2011
Types of Animation
ZOETROPE
A zoetrope is a device that produces an illusion of action from a rapid succession of static pictures. It consists of a cylinder with slits cut vertically in the sides. Beneath the slits on the inner surface of the cylinder is a band which has either individual frames from a video/film or images from a set of sequenced drawings or photographs. As the cylinder spins the user looks through the slits at the pictures on the opposite side of the cylinder's interior. The scanning of the slits keeps the pictures from simply blurring together so that the user sees a rapid succession of images producing the illusion of motion, the equivalent of a motion picture. Cylindrical zoetropes have the property of causing the images to appear thinner than their actual sizes when viewed in motion through the slits.
THAUMATROPE
CEL ANIMATION
A zoetrope is a device that produces an illusion of action from a rapid succession of static pictures. It consists of a cylinder with slits cut vertically in the sides. Beneath the slits on the inner surface of the cylinder is a band which has either individual frames from a video/film or images from a set of sequenced drawings or photographs. As the cylinder spins the user looks through the slits at the pictures on the opposite side of the cylinder's interior. The scanning of the slits keeps the pictures from simply blurring together so that the user sees a rapid succession of images producing the illusion of motion, the equivalent of a motion picture. Cylindrical zoetropes have the property of causing the images to appear thinner than their actual sizes when viewed in motion through the slits.
THAUMATROPE
A thaumatrope is a toy that was popular in Victorian times. A disk or card with a picture on each side is attached to two pieces of string. When the strings are twirled quickly between the fingers the two pictures appear to combine into a single image due to persistence of vision.
The invention of the thaumatrope is usually credited to either John Ayrton Paris or Peter Mark Roget. Paris used one to demonstrate persistence of vision to the Royal College of Physicians in London in 1824.
Thaumatropes were one of a number of simple, mechanical optical toys that used persistence of vision. They are recognised as important antecedents of cinematography and in particular of animation.
Thaumatropes were one of a number of simple, mechanical optical toys that used persistence of vision. They are recognised as important antecedents of cinematography and in particular of animation.
CEL ANIMATION
The cel is an important innovation to traditional animation, as it allows some parts of each frame to be repeated from frame to frame, thus saving labor. A simple example would be a scene with two characters on screen, one of which is talking and the other standing silently. Since the latter character is not moving, it can be displayed in this scene using only one drawing, on one cel, while multiple drawings on multiple cels will be used to animate the speaking character.
STOP MOTION
Stop motion (also known as stop action) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop motion for their ease of repositioning. Motion animation using clay is called clay animation or clay-mation.
STOP MOTION
Stop motion (also known as stop action) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop motion for their ease of repositioning. Motion animation using clay is called clay animation or clay-mation.
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